I am a Staff Software Engineer at Meta Reality Labs in New York, where I work on Hyperscape and 3D world generation. I build creative tools that help people create 3D worlds—whether capturing real spaces or imagining entirely new ones.
Meta Horizon Hyperscape Ayush Saraf (Tech Lead)
Launched at Meta Connect, September 2025  
Hyperscape lets you scan real-world spaces with a Quest headset and explore them in VR with photorealistic quality. The technology uses Gaussian splatting to recreate physical environments in virtual reality. As Tech Lead from the start, I led development of the core Gaussian splatting pipeline, tooling, and research infrastructure.
I'm interested in machine learning, computer vision, computer graphics, 3D reconstruction and GenAI. Much of my research revolves around creating 3D worlds by observing real world through images or by interpretting
user's imagination via geneative models.
Johannes Kopf, Kevin Matzen, Suhib Alsisan, Ocean Quigley, Francis Ge, Yangming Chong, Josh Patterson, Jan-Michael Frahm, Shu Wu, Matthew Yu, Peizhao Zhang, Zijian He, Peter Vajda, Ayush Saraf, Michael F. Cohen